

The company moved to Cary, North Carolina, occupying an impressive facility that met current needs. But the development of Unreal required all its creators to work together under one roof. Previously, many of them worked in their own country, at home. An increase in the number of employees and the volume of tasks to be solved required a revision of the approach to collaborative work. Significant changes in the company took place in 1999. This fame made the engine in demand by other developers, which allowed the studio to open a new direction – implementing a unique but already licensed engine.
EPIC GAMER LOGO SERIES
That same year saw the launch of the Unreal series of games with Digital Extremes, a three-dimensional implementation of the first-person shooter that immediately became popular with the world of gamers. The following year, its new Unreal Engine opened up a wide range of possibilities for further unique developments. 1997 increased the staff to 50 people working for the company worldwide. In 1996, the company was approached by the Polish studio Chaos Works to help with the release of its shooter, Fire Fight. The next year allowed us to expand to 30 employees. But this was preceded by years of hard work and struggle for a place in this type of business. Subsequent refinements have allowed its successful use in video games of other developers. Its application demonstrated excellent results. Developing it, the studio simultaneously launches its video games, including Fortnite and Gears of War, and Infinity Blade, which Unreal Engine was tested. The company has become widely known among developers of electronic video games because of its Unreal Engine. Twenty employees were invited to work and formed the main core of the studio’s team. During one season, the studio’s development required the services of a wide range of specialists – programmers, designers, composers, and artists. Having connections, dealing with marketing, sales, and publishing issues made a huge contribution to the successful growth of the new company.
EPIC GAMER LOGO SOFTWARE
His experience at id Software came in handy for business development. Mark Raine, who became Sweeney’s partner in the same year, was a tremendous help in organizing the company’s promotion. It sounded like the name of a large and solid organization, even though its founder, manager, and employee were in one person. The renaming to Epic MegaGames seemed to him impressive and original. It requires in-depth marketing, a well-thought-out image, an attractive name, and an original company logo. To somehow enter this market, and even more to make a loud statement right away, was not enough to make 1-2 popular games. All rights reserved.The beginning of 1992 became for Sweeney the realization that the game world was already rather densely populated with big and world-known studios, such as Apogee Software and id Software. Read about Responsible Gaming and Player information here.Ĭopyright © 2022 Evolution AB (publ). Evolution is committed to gaming that is fun, safe, and secure. Evolution’s Cookie Policy clarifies what cookies we use. Evolution’s Privacy Policy explains how we process personal data. Evolution is licensed and regulated in a number of jurisdictions.

EPIC GAMER LOGO LICENSE
and Evolution Gaming Malta Limited is licensed and regulated by the Malta Gaming Authority under license MGA/CRP/187/2010/01. Evolution Malta Holdings Limited is licensed and regulated in Great Britain by the Gambling Commission (GB) under account numbers 41655.

Under no circumstances may Evolution’s intellectual property be displayed in connection with inappropriate or harmful content, including without limitation on web sites containing pornographic content or supporting illegal file sharing. Evolution’s logo and graphic material is the company’s intellectual property and may not be copied, reproduced, distributed or displayed without written consent of Evolution.
